
Developer/Publisher: Capcom Released: October 2013
Played on: 3DS
There is a case you need to solve in Dual Destinies that involves ancient Japanese spirits haunting an old town. Normally this is the fun kind of nonsense one expects from a light-hearted mystery or an episode of Scooby-Doo. The problem here is that the English versions of Phoenix Wright have previously been set in North America, because clearly Westerners can’t deal with crime investigations and court battles set in Japan. So the localisation team clumsily create a “Japantown” in the USA which feels intolerably insincere and stupid, particularly when the rest of the game is filled with Japanese design, weapons and food. Condescending localisation decisions don’t break Dual Destinies by any means, but illustrate just how problematic poor decisions made 8 years ago can become, distracting from the story and characters with unnecessary nonsense. I really need to learn Japanese. Continue reading








